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Review of Other Physics Engines

Here we describe the main aspects of some production-level Physically Based Animation libraries/middleware.

For each one we'll focus on:

ODE (OpenDE)

Features

Scene Description

Meqon

fd

Scene Description

Havok

Havok Game Dynamics SDK

=> No té S.Partícules ni Cloth ni Rope ni Soft Objects??

Reactor: Plugin pel 3dsMax (Havok Powered!)

Karma (Mathengine)

Everything extracted from Karma User's Guide.

Features

Constraint Solvers:

Integrators:

Scene Description

Simulation Stages

At a basic level, the Karma simulation process can be described in three steps:

Pipeline

KarmaPipeline.bmp

Karma Pipeline Illegally Ripped from the User Guide

NovodeX

Features

Tokamak


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