| ApplyForce(const V3D &f, const P3D &pos_local=P3D(0, 0, 0)) | RigidAPI | |
| ApplyImpulse(const V3D &j, const P3D &pos_local=P3D(0, 0, 0)) | RigidAPI | |
| AttachShape(void *p_shape) | ObjectAPI | [inline, virtual] |
| DettachShape(void *p_shape) | ObjectAPI | [inline, virtual] |
| GetName() | ObjectAPI | |
| m_name | ObjectAPI | [protected] |
| m_pObject | ObjectAPI | [protected] |
| ObjectAPI(S2::Object *p_obj) | ObjectAPI | [inline, protected] |
| RigidAPI(S2::Object *p_obj) | RigidAPI | [inline, private] |
| SetAcc(const V3D &acc) | RigidAPI | |
| SetAccRot(const V3D &gamma) | RigidAPI | |
| SetInertiaTensor(const M3D &Ib) | RigidAPI | |
| SetInertiaTensor(const V3D &Ib) | RigidAPI | |
| SetMass(Real mass) | RigidAPI | |
| SetName(const char *name) | ObjectAPI | |
| SetOrientation(const Quat &ori) | RigidAPI | |
| SetPos(const P3D &pos) | RigidAPI | |
| SetVel(const V3D &vel) | RigidAPI | |
| SetVelRot(const V3D &omega) | RigidAPI | |
| UniverseAPI class | RigidAPI | [friend] |
| ~ObjectAPI() | ObjectAPI | [inline, protected, virtual] |
| ~RigidAPI() | RigidAPI | [inline, private] |