ApplyForce(const V3D &f, const P3D &pos_local=P3D(0, 0, 0)) | RigidAPI | |
ApplyImpulse(const V3D &j, const P3D &pos_local=P3D(0, 0, 0)) | RigidAPI | |
AttachShape(void *p_shape) | ObjectAPI | [inline, virtual] |
DettachShape(void *p_shape) | ObjectAPI | [inline, virtual] |
GetName() | ObjectAPI | |
m_name | ObjectAPI | [protected] |
m_pObject | ObjectAPI | [protected] |
ObjectAPI(S2::Object *p_obj) | ObjectAPI | [inline, protected] |
RigidAPI(S2::Object *p_obj) | RigidAPI | [inline, private] |
SetAcc(const V3D &acc) | RigidAPI | |
SetAccRot(const V3D &gamma) | RigidAPI | |
SetInertiaTensor(const M3D &Ib) | RigidAPI | |
SetInertiaTensor(const V3D &Ib) | RigidAPI | |
SetMass(Real mass) | RigidAPI | |
SetName(const char *name) | ObjectAPI | |
SetOrientation(const Quat &ori) | RigidAPI | |
SetPos(const P3D &pos) | RigidAPI | |
SetVel(const V3D &vel) | RigidAPI | |
SetVelRot(const V3D &omega) | RigidAPI | |
UniverseAPI class | RigidAPI | [friend] |
~ObjectAPI() | ObjectAPI | [inline, protected, virtual] |
~RigidAPI() | RigidAPI | [inline, private] |