GetInvRotation() const | ReferenceSystem | [inline, virtual] |
GetOrientation() const | ReferenceSystem | [inline, virtual] |
GetPointVel(const P3D &p_local) const | ReferenceSystem | [virtual] |
GetPos() const | ReferenceSystem | [inline, virtual] |
GetRotation() const | ReferenceSystem | [inline, virtual] |
GetVel() const | ReferenceSystem | [inline, virtual] |
GetVelRot() const | ReferenceSystem | [inline, virtual] |
global_identity_M3D | ReferenceSystem | [private, static] |
global_identity_Quat | ReferenceSystem | [private, static] |
global_zero_V3D | ReferenceSystem | [private, static] |
P3DBodyToGlobal(const V3D &p) const | ReferenceSystem | [inline, virtual] |
P3DGlobalToBody(const V3D &p) const | ReferenceSystem | [inline, virtual] |
SetOrientation(const Quat &ori) | ReferenceSystem | [inline, virtual] |
SetOrientationEuler(float yaw, float pitch, float roll) | ReferenceSystem | [inline, virtual] |
SetPos(const V3D &pos) | ReferenceSystem | [inline, virtual] |
SetPosAndOrientation(const V3D &pos, const Quat &ori) | ReferenceSystem | [inline, virtual] |
SetVel(const V3D &vel) | ReferenceSystem | [inline, virtual] |
SetVelRot(const V3D &w) | ReferenceSystem | [inline, virtual] |
V3DBodyToGlobal(const V3D &v) const | ReferenceSystem | [inline, virtual] |
V3DGlobalToBody(const V3D &v) const | ReferenceSystem | [inline, virtual] |
VelGlobalToBody(const P3D &p_global, const V3D &v_global) const | ReferenceSystem | [inline, virtual] |