| GetInvRotation() const | ReferenceSystem | [inline, virtual] |
| GetOrientation() const | ReferenceSystem | [inline, virtual] |
| GetPointVel(const P3D &p_local) const | ReferenceSystem | [virtual] |
| GetPos() const | ReferenceSystem | [inline, virtual] |
| GetRotation() const | ReferenceSystem | [inline, virtual] |
| GetVel() const | ReferenceSystem | [inline, virtual] |
| GetVelRot() const | ReferenceSystem | [inline, virtual] |
| global_identity_M3D | ReferenceSystem | [private, static] |
| global_identity_Quat | ReferenceSystem | [private, static] |
| global_zero_V3D | ReferenceSystem | [private, static] |
| P3DBodyToGlobal(const V3D &p) const | ReferenceSystem | [inline, virtual] |
| P3DGlobalToBody(const V3D &p) const | ReferenceSystem | [inline, virtual] |
| SetOrientation(const Quat &ori) | ReferenceSystem | [inline, virtual] |
| SetOrientationEuler(float yaw, float pitch, float roll) | ReferenceSystem | [inline, virtual] |
| SetPos(const V3D &pos) | ReferenceSystem | [inline, virtual] |
| SetPosAndOrientation(const V3D &pos, const Quat &ori) | ReferenceSystem | [inline, virtual] |
| SetVel(const V3D &vel) | ReferenceSystem | [inline, virtual] |
| SetVelRot(const V3D &w) | ReferenceSystem | [inline, virtual] |
| V3DBodyToGlobal(const V3D &v) const | ReferenceSystem | [inline, virtual] |
| V3DGlobalToBody(const V3D &v) const | ReferenceSystem | [inline, virtual] |
| VelGlobalToBody(const P3D &p_global, const V3D &v_global) const | ReferenceSystem | [inline, virtual] |