CreateParticle(Real mass=1.0, const P3D &pos=P3D(0, 0, 0), const V3D &vel=V3D(0, 0, 0)) | Object | |
CreateRigid(Real mass=1.0, const M3D &Ib=M3D(true), const P3D &pos=P3D(0, 0, 0), const V3D &vel=V3D(0, 0, 0), const Quat &ori=Quat(0, 0, 0, 1), const V3D &velrot=V3D(0, 0, 0)) | Object | |
Debug() | Object | |
GetId() | Object | [inline] |
GetNaturalModel() | Object | [inline] |
GetParticle() | Object | |
GetRigid() | Object | |
IsAllocated() const | Object | [private] |
IsDirty() const | Object | [private] |
m_flags | Object | [private] |
m_id | Object | [private] |
m_pNaturalModel | Object | [private] |
m_vecModels | Object | [private] |
NotifyAllocated() | Object | [private] |
NotifyDeallocated() | Object | [private] |
Object() | Object | |
SetNaturalModel(Model::ModelType mt) | Object | |
Universe class | Object | [friend] |
~Object() | Object | [inline, virtual] |