| CreateParticle(Real mass=1.0, const P3D &pos=P3D(0, 0, 0), const V3D &vel=V3D(0, 0, 0)) | Object | |
| CreateRigid(Real mass=1.0, const M3D &Ib=M3D(true), const P3D &pos=P3D(0, 0, 0), const V3D &vel=V3D(0, 0, 0), const Quat &ori=Quat(0, 0, 0, 1), const V3D &velrot=V3D(0, 0, 0)) | Object | |
| Debug() | Object | |
| GetId() | Object |  [inline] | 
| GetNaturalModel() | Object |  [inline] | 
| GetParticle() | Object | |
| GetRigid() | Object | |
| IsAllocated() const | Object |  [private] | 
| IsDirty() const | Object |  [private] | 
| m_flags | Object |  [private] | 
| m_id | Object |  [private] | 
| m_pNaturalModel | Object |  [private] | 
| m_vecModels | Object |  [private] | 
| NotifyAllocated() | Object |  [private] | 
| NotifyDeallocated() | Object |  [private] | 
| Object() | Object | |
| SetNaturalModel(Model::ModelType mt) | Object | |
| Universe class | Object |  [friend] | 
| ~Object() | Object |  [inline, virtual] | 
 1.3.5
 
1.3.5