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S2_Math.h File Reference

#include <math.h>

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Defines

#define MATH_PI   3.14159265359
#define MATH_INFINITY   3.4e+38f
#define RAD(x)   (((x)*MATH_PI)/180.0)
#define DEG(x)   (((x)*180.0)/MATH_PI)

Typedefs

typedef float Real
typedef V3D P3D

Define Documentation

#define DEG  )     (((x)*180.0)/MATH_PI)
 

#define MATH_INFINITY   3.4e+38f
 

#define MATH_PI   3.14159265359
 

#define RAD  )     (((x)*MATH_PI)/180.0)
 


Typedef Documentation

typedef V3D P3D
 

typedef float Real
 

Todo:
Cal anar MOLT amb compte amb les crides a OpenGL que depenen del tipus,


Generated on Tue Aug 10 15:58:30 2004 for Saphyre2 by doxygen 1.3.5