Dist(const V3D &p) const | V3D | [inline] |
epsilon | V3D | [static] |
Init(const Real *v) | V3D | [inline] |
IsAproxEq(const V3D &v) const | V3D | [inline] |
IsAproxZero() const | V3D | [inline] |
IsZero() const | V3D | [inline] |
Modul() const | V3D | [inline] |
Modul_2() const | V3D | [inline] |
ModulAndNormalize() | V3D | |
Normalize() | V3D | |
operator *(const V3D &v) const | V3D | [inline] |
operator *(const Real &s) const | V3D | [inline] |
operator *(const Real &s, const V3D &v) | V3D | [friend] |
operator *=(const Real &s) | V3D | [inline] |
operator const double *() const | V3D | [inline] |
operator const float *() const | V3D | [inline] |
operator!=(const V3D &v) const | V3D | [inline] |
operator%(const V3D &v) const | V3D | [inline] |
operator()(int i) | V3D | [inline] |
operator+(const V3D &v) const | V3D | [inline] |
operator+=(const V3D &v) | V3D | [inline] |
operator-(const V3D &v) const | V3D | [inline] |
operator-() const | V3D | [inline] |
operator-=(const V3D &v) | V3D | [inline] |
operator/(const Real &s) const | V3D | [inline] |
operator/=(const Real &s) | V3D | [inline] |
operator=(const V3D &v) | V3D | [inline] |
operator==(const V3D &v) const | V3D | [inline] |
operator[](int i) const | V3D | [inline] |
PEsc(const V3D &v) const | V3D | [inline] |
PVec(const V3D &v) const | V3D | [inline] |
SetPrecission(Real prec) | V3D | [inline] |
static_double_V3D | V3D | [static] |
ToArray(Real *v) const | V3D | [inline] |
ToOpenGLMatrix(double *m) const | V3D | [inline] |
ToOpenGLMatrix(float *m) const | V3D | [inline] |
Unitary() const | V3D | |
V3D() | V3D | [inline] |
V3D(const Real *v) | V3D | [inline] |
V3D(const Real &x0, const Real &y0, const Real &z0) | V3D | [inline] |
Vec() const | V3D | [inline] |
x | V3D | |
y | V3D | |
z | V3D | |
Zero() | V3D | [inline] |