| Dist(const V3D &p) const | V3D | [inline] |
| epsilon | V3D | [static] |
| Init(const Real *v) | V3D | [inline] |
| IsAproxEq(const V3D &v) const | V3D | [inline] |
| IsAproxZero() const | V3D | [inline] |
| IsZero() const | V3D | [inline] |
| Modul() const | V3D | [inline] |
| Modul_2() const | V3D | [inline] |
| ModulAndNormalize() | V3D | |
| Normalize() | V3D | |
| operator *(const V3D &v) const | V3D | [inline] |
| operator *(const Real &s) const | V3D | [inline] |
| operator *(const Real &s, const V3D &v) | V3D | [friend] |
| operator *=(const Real &s) | V3D | [inline] |
| operator const double *() const | V3D | [inline] |
| operator const float *() const | V3D | [inline] |
| operator!=(const V3D &v) const | V3D | [inline] |
| operator%(const V3D &v) const | V3D | [inline] |
| operator()(int i) | V3D | [inline] |
| operator+(const V3D &v) const | V3D | [inline] |
| operator+=(const V3D &v) | V3D | [inline] |
| operator-(const V3D &v) const | V3D | [inline] |
| operator-() const | V3D | [inline] |
| operator-=(const V3D &v) | V3D | [inline] |
| operator/(const Real &s) const | V3D | [inline] |
| operator/=(const Real &s) | V3D | [inline] |
| operator=(const V3D &v) | V3D | [inline] |
| operator==(const V3D &v) const | V3D | [inline] |
| operator[](int i) const | V3D | [inline] |
| PEsc(const V3D &v) const | V3D | [inline] |
| PVec(const V3D &v) const | V3D | [inline] |
| SetPrecission(Real prec) | V3D | [inline] |
| static_double_V3D | V3D | [static] |
| ToArray(Real *v) const | V3D | [inline] |
| ToOpenGLMatrix(double *m) const | V3D | [inline] |
| ToOpenGLMatrix(float *m) const | V3D | [inline] |
| Unitary() const | V3D | |
| V3D() | V3D | [inline] |
| V3D(const Real *v) | V3D | [inline] |
| V3D(const Real &x0, const Real &y0, const Real &z0) | V3D | [inline] |
| Vec() const | V3D | [inline] |
| x | V3D | |
| y | V3D | |
| z | V3D | |
| Zero() | V3D | [inline] |
1.3.5