ApplyForce(const V3D &f) | ParticleAPI | |
ApplyImpulse(const V3D &j) | ParticleAPI | |
AttachShape(void *p_shape) | ObjectAPI | [inline, virtual] |
DettachShape(void *p_shape) | ObjectAPI | [inline, virtual] |
GetAcc(const V3D &acc) const | ParticleAPI | |
GetMass() const | ParticleAPI | |
GetName() | ObjectAPI | |
GetPos() const | ParticleAPI | |
GetVel(const V3D &vel) const | ParticleAPI | |
m_name | ObjectAPI | [protected] |
m_pObject | ObjectAPI | [protected] |
ObjectAPI(S2::Object *p_obj) | ObjectAPI | [inline, protected] |
ParticleAPI(S2::Object *p_obj) | ParticleAPI | [inline, private] |
SetAcc(const V3D &acc) | ParticleAPI | |
SetMass(Real mass) | ParticleAPI | |
SetName(const char *name) | ObjectAPI | |
SetPos(const P3D &pos) | ParticleAPI | |
SetVel(const V3D &vel) | ParticleAPI | |
UniverseAPI class | ParticleAPI | [friend] |
~ObjectAPI() | ObjectAPI | [inline, protected, virtual] |
~ParticleAPI() | ParticleAPI | [inline, private] |