| ApplyForce(const V3D &f) | ParticleAPI | |
| ApplyImpulse(const V3D &j) | ParticleAPI | |
| AttachShape(void *p_shape) | ObjectAPI | [inline, virtual] |
| DettachShape(void *p_shape) | ObjectAPI | [inline, virtual] |
| GetAcc(const V3D &acc) const | ParticleAPI | |
| GetMass() const | ParticleAPI | |
| GetName() | ObjectAPI | |
| GetPos() const | ParticleAPI | |
| GetVel(const V3D &vel) const | ParticleAPI | |
| m_name | ObjectAPI | [protected] |
| m_pObject | ObjectAPI | [protected] |
| ObjectAPI(S2::Object *p_obj) | ObjectAPI | [inline, protected] |
| ParticleAPI(S2::Object *p_obj) | ParticleAPI | [inline, private] |
| SetAcc(const V3D &acc) | ParticleAPI | |
| SetMass(Real mass) | ParticleAPI | |
| SetName(const char *name) | ObjectAPI | |
| SetPos(const P3D &pos) | ParticleAPI | |
| SetVel(const V3D &vel) | ParticleAPI | |
| UniverseAPI class | ParticleAPI | [friend] |
| ~ObjectAPI() | ObjectAPI | [inline, protected, virtual] |
| ~ParticleAPI() | ParticleAPI | [inline, private] |
1.3.5